| //使用swift的朋友们可以,把这个所在的类的.h,在-Header-Swift.h中一用一下。 - (UIImage *)fixOrientation:(UIImage *)aImage {          if (aImage.imageOrientation == UIImageOrientationUp)         return aImage;     CGAffineTransform transform = CGAffineTransformIdentity;          switch (aImage.imageOrientation) {         case UIImageOrientationDown:         case UIImageOrientationDownMirrored:             transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height);             transform = CGAffineTransformRotate(transform, M_PI);             break;                      case UIImageOrientationLeft:         case UIImageOrientationLeftMirrored:             transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);             transform = CGAffineTransformRotate(transform, M_PI_2);             break;                      case UIImageOrientationRight:         case UIImageOrientationRightMirrored:             transform = CGAffineTransformTranslate(transform, 0, aImage.size.height);             transform = CGAffineTransformRotate(transform, -M_PI_2);             break;         default:             break;     }          switch (aImage.imageOrientation) {         case UIImageOrientationUpMirrored:         case UIImageOrientationDownMirrored:             transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);             transform = CGAffineTransformScale(transform, -1, 1);             break;                      case UIImageOrientationLeftMirrored:         case UIImageOrientationRightMirrored:             transform = CGAffineTransformTranslate(transform, aImage.size.height, 0);             transform = CGAffineTransformScale(transform, -1, 1);             break;         default:             break;     }     CGContextRef ctx = CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height,                                              CGImageGetBitsPerComponent(aImage.CGImage), 0,                                              CGImageGetColorSpace(aImage.CGImage),                                              CGImageGetBitmapInfo(aImage.CGImage));     CGContextConcatCTM(ctx, transform);     switch (aImage.imageOrientation) {         case UIImageOrientationLeft:         case UIImageOrientationLeftMirrored:         case UIImageOrientationRight:         case UIImageOrientationRightMirrored:             // Grr...             CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.height,aImage.size.width), aImage.CGImage);             break;                      default:             CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.width,aImage.size.height), aImage.CGImage);             break;     }          // And now we just create a new UIImage from the drawing context     CGImageRef cgimg = CGBitmapContextCreateImage(ctx);     UIImage *img = [UIImage imageWithCGImage:cgimg];     CGContextRelease(ctx);     CGImageRelease(cgimg);     return img; } //分享一下我在使用时的部分代码,arr中放的是Uiimage 
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