第一种是通过canvas画出来的效果:
- public void first(View v) {
-
-
- Bitmap bitmap1 = BitmapFactory.decodeResource(getResources(),
- R.drawable.apple).copy(Bitmap.Config.ARGB_8888, true);
- Bitmap bitmap2 = ((BitmapDrawable) getResources().getDrawable(
- R.drawable.go)).getBitmap();
-
- Bitmap newBitmap = null;
-
- newBitmap = Bitmap.createBitmap(bitmap1);
- Canvas canvas = new Canvas(newBitmap);
- Paint paint = new Paint();
-
- int w = bitmap1.getWidth();
- int h = bitmap1.getHeight();
-
- int w_2 = bitmap2.getWidth();
- int h_2 = bitmap2.getHeight();
-
- paint.setColor(Color.GRAY);
- paint.setAlpha(125);
- canvas.drawRect(0, 0, bitmap1.getWidth(), bitmap1.getHeight(), paint);
-
- paint = new Paint();
- canvas.drawBitmap(bitmap2, Math.abs(w - w_2) / 2,
- Math.abs(h - h_2) / 2, paint);
- canvas.save(Canvas.ALL_SAVE_FLAG);
-
- canvas.restore();
-
- image.setImageBitmap(newBitmap);
- }
public void first(View v) {
// 防止出现Immutable bitmap passed to Canvas constructor错误
Bitmap bitmap1 = BitmapFactory.decodeResource(getResources(),
R.drawable.apple).copy(Bitmap.Config.ARGB_8888, true);
Bitmap bitmap2 = ((BitmapDrawable) getResources().getDrawable(
R.drawable.go)).getBitmap();
Bitmap newBitmap = null;
newBitmap = Bitmap.createBitmap(bitmap1);
Canvas canvas = new Canvas(newBitmap);
Paint paint = new Paint();
int w = bitmap1.getWidth();
int h = bitmap1.getHeight();
int w_2 = bitmap2.getWidth();
int h_2 = bitmap2.getHeight();
paint.setColor(Color.GRAY);
paint.setAlpha(125);
canvas.drawRect(0, 0, bitmap1.getWidth(), bitmap1.getHeight(), paint);
paint = new Paint();
canvas.drawBitmap(bitmap2, Math.abs(w - w_2) / 2,
Math.abs(h - h_2) / 2, paint);
canvas.save(Canvas.ALL_SAVE_FLAG);
// 存储新合成的图片
canvas.restore();
image.setImageBitmap(newBitmap);
}
Canvas canvas = new Canvas(newBitmap); 当以newBitmap创建Canvas时,所以操作都已经在该图上实现了。
该例子可以想做是播放器开始播放的效果,计算好中间位置,先覆盖一层透明灰色的正方形,然后在中间画上自己播放的按钮。
第二种是使用系统的LayerDrawable类,该类主要用来控制多个图片的结合:
- public void second(View v) {
-
- Bitmap bitmap1 = ((BitmapDrawable) getResources().getDrawable(
- R.drawable.apple)).getBitmap();
- Bitmap bitmap2 = ((BitmapDrawable) getResources().getDrawable(
- R.drawable.go)).getBitmap();
-
- Drawable[] array = new Drawable[2];
- array[0] = new BitmapDrawable(bitmap1);
- array[1] = new BitmapDrawable(bitmap2);
- LayerDrawable la = new LayerDrawable(array);
-
- la.setLayerInset(0, 0, 0, 0, 0);
- la.setLayerInset(1, 20, 20, 20, 20);
- image.setImageDrawable(la);
- }
public void second(View v) {
Bitmap bitmap1 = ((BitmapDrawable) getResources().getDrawable(
R.drawable.apple)).getBitmap();
Bitmap bitmap2 = ((BitmapDrawable) getResources().getDrawable(
R.drawable.go)).getBitmap();
Drawable[] array = new Drawable[2];
array[0] = new BitmapDrawable(bitmap1);
array[1] = new BitmapDrawable(bitmap2);
LayerDrawable la = new LayerDrawable(array);
// 其中第一个参数为层的索引号,后面的四个参数分别为left、top、right和bottom
la.setLayerInset(0, 0, 0, 0, 0);
la.setLayerInset(1, 20, 20, 20, 20);
image.setImageDrawable(la);
}
关联数组array,控制每一层的位置
装载自:http://blog.csdn.net/gh102/article/details/6719624
注意:上面防止出现Immutable bitmap passed to Canvas constructor错误
原因是如果不用copy的方法,直接引用会对资源文件进行修改,而android是不允许在代码里修改res文件里的图片 |